Mandatory side quests before Act 2 (Ugly Baby) (self.witcher) submitted 3 years ago by RepublicofTim So I want to get to Kaer Morhen as fast as possible to get the wolven armor so I'm wondering what side questlines I need to finish before the Ugly Baby quest.
Dice Poker is a pretty good way to get money, since you'll get some nice rewards for beating the upper level players, aside from any winnings that you get from the game. The setup is fairly standard. You're trying to get a combination of numbers that is ranked higher than your opponents' combination.To make sure that you don't overthrow the board, I suggest very gently moving the mouse or just dropping the dice onto the board.
It doesn't really affect anything. Don't bother holding ones or twos unless you're just trying to get a straight or you have three of a kind already.Hold any pairs that you have, and if you don't have anything, hold fives or sixes and shoot for a pair or higher. Unless your opponent has a sure win, I strongly suggest that you just go for it. You never now when you'll get lucky, or when your opponent will make a weird decision.If worse comes to worse, just save before playing and reload after a series of losses.There are five different people who you can play in Flotsam. The first three are in the basement of the inn.
Just walk toward the fighting area and look for the players at a table on the side. You will need to beat the beginner players, Casimir and Bendeck. Once they're beaten, the experienced player at the table, Zindrab, will be willing to play you.After you've handled them, go out and look for the book dealer, Einar Gausel. He will either be in his home or at his stall in the street. You can track the quest to put a marker on him.
Just walk over and play him too. He shouldn't be any tougher than the ones that you just beat.Once this is done, you can go out to the village in Lobinden and find Sendler. If you also plan to do Troll Trouble, then it's a good idea to do it at the same time. Sendler will play you for the big championship. If you beat him once, you should be offered 150 orens, or the designs for one of three traps. If you're doing Troll Trouble, you can also ask for the she-troll's head and give it to the Troll to net some experience and a reward. Arm WrestlingThis is a bit easier.
In order to arm wrestle, you need to move the mouse and keep the marker over a moving bar at the bottom. This symbolizes the pace of the arm wrestling match, so it should be moving steadily to the right. Note that this shouldn't actually be that difficult for you. If you're having trouble moving the marker, then you may need to turn down your graphics settings for the current session. It's fairly easy to not notice any significant problems while you're slightly overtaxing your system. Combat may just seem slightly slow. The arm wrestling game requires incredible precision though, which makes any lag very noticeable.Your goal should be to ride the bar to the right.
It will steadily shrink, and eventually get to the point where it's just the size of the marker. Note that this means that the match gets increasingly harder to win. If you mess up at the beginning, it is very hard to recover. If you accidentally overshoot the bar, immediately start moving to the left. The trick is that you can't overshoot again though.
Overreacting will just make things worse and doom you. You just want to get back on the right edge of the bar, so that when it starts moving to the right again in a few seconds, you will be in the perfect spot.Ideally, with a little practice, you can just ride the bar across to the left in one shoot. Staying just to the left of the middle should serve you well.You can start this by challenging Zoltan to a practice match in the inn, who will then point you toward the three other local champs waiting in the tavern. Beat each of them in turn using the above tips. They're all about the same.The last one is the only tough one, Bartholomew Bargee. You can find him out in Lobinden village.
Turn the quest tracker on to find him. He'll either be in his house near the water, or he'll be working on the boats on the shore. There isn't much of a reward for beating him, but you can beat a fair amount of orens on the fight. If you save beforehand, and you're ready for a slightly tougher fight, then it can be easy money. Fist Fighting. Fist fighting is fairly easy. It's just one long QTE.
If you have trouble seeing the key in time, you can just watch the sides of the screen for the flash. That can serve as a better signal.
Other than that, you also need to watch for continued slow motion. If time slows again right after you hit the right key, then Geralt will need to counter a counter-attack. Make sure that you hit it in time. The same often goes for failing a first hit.
Be ready to quickly hit a separate key to pull off a counter move.The fights occur in the basement of the inn, and they're fairly easy to find. Just listen for the sounds of the tournament and walk up to the men in the corner.
You can talk to the announcer to join in and win in a fairly easy set of fights. Once that's over, a man called King Ziggy will run up and offer to take you to the real action.Go back to the inn at night to find Ziggy waiting outside. You can then talk to him and follow him up to Loredo's camp. Agree to drop off your weapons, and then wait for the fights to start. The opponents in here will counter a lot more, but that's about it.
The only issue of note during “Fight Club' is that Loredo will demand that you take a dive at the end for a cut of the money.It's up to you. Just note that the winnings for an honest win aren't too shabby either, and Loredo's big threat is just sending two thugs with clubs to ambush you in town. As long as you have a sword, they are laughably easy to kill.
Mystic RiverThis one is a bit interesting. This quest will actually run for the length of the game, if you decide to do it.
It will ultimately give you some fairly nice armor. If you follow it to the end.For now, just go to the area where the Kayran has been seen. You'll walk with Triss to this location at one point. Watcher out for drowners. If you have a silver sword and use Quen, then you should just be able to run right through them. The real area of interest is the wrecked ship behind the swamp.If you walk over and behind some logs and rocks, you will be able to enter the shipwreck. Search the skeleton of the captain to find the key to his chest.
Opening this up will net you a letter detailing a betrayal on a long voyage. You can help out by taking the letter into the house of the local postmaster.
This is just off of the market square. You should be able to just go right in and drop them into the royal mail.While you're here, you can also use your signs on Louis Merse, to get him to hand over the key for the royal mail. You can then open it up and read his incorrect report about the state of Flotsam, and confess to killing the government informant in town.That's it for this quest though. You'll need to keep your eyes open for the next wrecked ship in Chapter 2. A Good PathIt's generally a good idea to get all of this done as quickly as possible. Raising the orens for a nice silver sword and some bomb designs is generally a good idea. Make sure that you talk to Cedric and get the trap designs early.
It's also a good idea to then grab as many plants and minerals as you can find along the path. It's nice to be able to get a lot of bombs together for some of the tougher fights ahead.If you can, try to start moving on the as quickly as possible. There's a good reward for that, and gathering up the Kayran skin will let you get some very good armor quickly. You can buy the needed leather and cloth by visiting the various merchants around town, and by searching through every chest in town.
If you don't feel like gathering up the required materials for that, then the hunter's armor that the troll can give you in “' is a good alternative.If you need the money, you should be able to carry out the Nekker contract and Endrega contract with your new skills. Malena's quest should also be quite possible, if you just use some bombs and traps. Once you've taken care of that, you'll be able to finish up the course of the chapter as expected. ReferencesAll information and screenshots from Witcher 2.
. How to build a better. A walkthrough through the game's chaptersWhat's New:. May 27, 2011: Version 1.4 of the Witcher 2 Game Guide. Chapters 2 and 3 of the Scoia'tael are here.
May 25, 2011: Version 1.3 of the Witcher 2 Game Guide. Chapter 3 for the Special Forces is complete. May 24, 2011: Version 1.2 of the Witcher 2 Guide is up.
Chapter 2 for the Special Forces path is up. May 19, 2011: Version 1.1 of the Witcher 2 Guide is up. It now includes the first pass on the Combat and Skill Tree sections.
May 17, 2011: Version 1.0 of the Witcher 2 Walkthrough Game Guide completed. It currently features a walkthrough of the first two Chapters.Combat and Skill Trees.
By clicking 'enter', you agree to GameSpot'sandenterCombat in the Witcher 2 is completely different than the first game. You no longer have to worry about various stances.
However, there are still key means of strategy in order to survive. Your special Witcher silver sword, magic signs, and alchemic potions are main the tools for the adventure.
You can also unlock new skills in various trees, such as using throwing weapons.The odds are stacked against you, and you'll be fighting multiple enemies at a time. You'll always want to be prepared before a fight by meditating and gulping several potions. Rook to boost damage (Damage +10%, Duration 10, Toxicity 26) and Swallow for health regeneration (Vitality Regeneration during Combat +1, Vitality Regeneration +1, Duration 10, Toxicity 25) should be your main drinks of choice. However, other tonics such as Mongoose and Cat are needed for special situations. Keep in mind though that each potion raises toxicity, which can be deadly at high levels. You can drink three potions at first, and four after focusing in Alchemy.
During combat you will want to fight defensively. Parry attacks and counter when you have enough Vigor, and dodge when your Vigor meter is depleted and recharging. A successful Parry will reduce damage and may stun the enemy. The safest bet is to use a three hit combo before going back into a protective mode. In early stages you might find it is more tactical to run and face each enemy at a time.
Otherwise you run the risk of being swarmed.Magic is also important for defenses. The magic sign Quen creates a shield that resists damage and shocks the enemy. Yrden is a trap spell that can lock enemies in place; its power comes into play with most bosses and is worth investing in later. Axii is both an offensive and defensive spell: it takes control of one enemy and allows them to fight on your side for a short time. This not only removes a threat, but adds to damage output and a good decoy.More offensive magic includes Aard, which pushes the enemy back. This is among the first spells you should get to level three first, as its knock down effect is great for bosses. Last is Igni, a fire spell that does raw damage.
It's not necessarily bad, but the other four magic signs have more tactical value in many situations.These are the basics, but things can change based on the enemy. Bosses and other scripted fights more likely to change the rules. For example Rot Fiends in the first chapter aren't very defensive and can be clobbered with a barrage of attacks. Other enemies might be strong, but slow enough that you should ignore Parry and just dodge. Always observe who or what you are engaging and be quick about re-thinking your strategy.Witcher TrainingWhen leveling up Geralt you will first only have access to the Training tree. You must spend at least six points here before unlocking other talent paths. It's recommended that you boost your Vitality with Hardiness, advance your Parrying skill, and place at least one point in Throwing Daggers and Fortitude.A second point in Dagger Throwing is good for bosses, especially when facing humans.
Arrow Redirection is decent for archers, mainly if you side with The Special Forces in later acts. The basic Vigor Regeneration isn't truly needed, as most out of combat situations also allow you to rest.From here you can begin to customize the Witcher in three different trees: Swordsmanship, Magic, and Alchemy. All three have their uses, so don't completely neglect a tree. However, you should still select a focus. There are many skills and alternate builds, but these tips are an excellent baseline in creating a deadly Witcher.
SwordsmanshipThis tree improves your ability to fight in melee combat, among the best ways of boosting offense. You will want to first get Riposte for countering, followed by Guard, Tough guy, and Hardy for more defense.Those who want to specialize in sword play might also want to consider putting at least one point in Position so you can unlock Violence. Mafia 2 freeride mod.
Last go for Finesse before moving into the last three skills: Invincible, Combat Acumen, and Whirlwind.MagicThe Magic Tree improves all five of your magical signs, a great means of protection. Even non-magic focused builds will want to go with the powerful Aard upgrade. Next up your shields with both Enhanced Quen and Venting.More experienced mages should also spend time with improved Igni, Yrden, and Magical Life Force. The last two skills Sense of Magic and Control Over the Power are also great. The latter will unlock the sixth sign, Heliotrope, which allows you to build extra adrenaline.
AlchemyAlchemy improves potion use, including the duration, effect and resistance to toxins. Even Sword and Magic users will want to spend a few points on Synthesis for more life and Potion Specialization for the increased.True Alchemists will want to go deeper into the tree with the mandatory skill of Harvester. Catalysis is also handy for boosting potion effects.
Next, go through Oil Specialization, Taster, and into Metathesis. Last spend points in Condensation before getting Mutant and Amplification. Get these last two skills will actually make you more powerful when poisoned, giving you incentive to max potions all the time.Assault on the CastleYou'll start in a dungeon with Vernon Roche. He'll be asking several questions, and the order of your answers determines which of the next few scenarios you'll play first.
It's recommended to play them in order, as otherwise you might be in placed in fights you're not ready for.Meeting the KingDuring the first portion of Geralt's story you'll be asked to meet with King Foltest. The King is watching the battlefield near the ballistas. Go to him and listen to his explanation regarding the siege weapon. He'll soon hand you a telescope and ask you to aim at some targets. Once in reticule view, locate the knight with the red plume and give the order to fire. Afterwards follow the king and his men to the siege tower. BarricadeThe second section of Geralt's story will start with you and the King's army emerging from the siege tower.
Kill the La Valette enemies or let your allies clean up. There is a tough barricade ahead manned with archers. Instead of forcing your way through, drop down to the courtyard and fight the guards here.
Start by taking out the unarmored swordsmen, followed by the two-handed sword wielding knights, and last the fighters with shields. Be sure to either parry or use the Quen spell to absorb damage. Once the guards are dead, complete two quick time events to launch the nearby ballista. If you fail any of the quick time events you'll have to face more guards-up to four at once that may be armed with shields and heavy armored. Once the barricade is cleared out, return to the King and his men. Proceed forward across the castle and help Foltest's forces fight the La Valette soldiers.
Chapter 3 Research
Because you'll have support of both the King and four of his troops, you can safely chop down your foes without much reprisal.You'll next enter a tower where a large axe wielding knight and several other troops stand in your way. Wait for the King and his guards to rush the stronger enemies while you deal with the unarmored foot soldiers.
After clearing out the smaller fries, help your allies fight off the stronger commander. To help maintain your targeting against so many enemies, be sure to lock onto your intended mate while they are range. Keep in mind that lock-on will disable if you move or roll too far away. Once the enemies are dead, ascend the ladder and you'll soon encounter once of the commanders of this rebel army: Aryan La Valette. You'll have several dialogue options that include reasoning with the lord, fighting him and his men, or offering a one-on-one duel. Your choice here can affect the final part of the Prologue, and it is recommended that you spare the young leader.
However if you choose to fight, once gain stick to the safe method of parrying to stagger the enemy and countering with a quick two-hit combo.After taking care of Aryan you'll be able to select another story path. It's a good choice to ask about the dragon attack.Dragon AttackYou'll meet with Foltest, Triss, and Roche as you strike deeper into the enemy's encampment. Foltest's knights will lower the bridge ahead and allow you to enter the stronghold. However, a huge strike will attack the area. Quickly take cover to the left and protect yourself from the flames.
While your allies will help fight the La Valettes, it's best to be proactive and kill the enemies yourself. After making it through the first set of enemies, you may have to cross through the dragon's fire and take a huge amount of damage. During this time be on the defensive by guarding, using magic, and allowing your allies to fight the rest of the enemy while you heal up. Since you are in battle you can't use potions, so rely on health regeneration and parrying for now. Once the La Valette Knights are dead, head through the archway on the left to learn more of Geralt's story.Secret EntranceFor this next section of Geralt's story you will want to arm yourself with the Aard spell, which can be used to break down barriers you come across.
Your orders from the king are to find a way to open the main gate. Head down the stairs ahead and through the town, winding to the left. Smash down one wall with your Aard magic and you'll soon arrive at a well defended by La Velette guards. Kill them with your swordsmanship and some well placed Yrden signs. Once the position is secure, climb down the well and into the sewer system. First run straight down and hit the on screen keys to dodge the dragon's attacks.

Even when it seems the same is entering a cutscene, the quick time event will still be going so be sure to be ready to press buttons at all times. Locate the king's children to hear the end of Geralt's testimony.EscapeRoche will supply you with the keys to make your escape from the dungeon. Trick the guards stationed at your cell and you'll engage in a fist fight. Brawling uses quick time events, so you'll need to mash the corresponding keys to block and punch the enemy.
Once your two wardens are subdued, arm yourself with what little equipment is around and sneak through the halls. You can use stealth to minimize the amount of fights; this can also be helped by blowing out candles and making sneak attacks against unsuspecting enemies.
With the ingredients gathered, use alchemy to crate the antidote. Talk to Sile and you'll march to fight the Kayran. Drink up the antidote potion, along with other healing or combat items and get ready to party.You'll want to slap down Yrden spells, and lure the monster's tentacles into them. Once each tentacle is stuck, slice it to bits with your steal sword.
After four of its appendages are gone, the Kayran will start up a quick time event: success will pin it under rubble, while failure will lead to a game over. Once the Kayran is crushed under the rocks, dash up the newly formed incline and stab it with a final blow.DistractionsNow that enough time has passed dealing with the beast plaguing Flotsam, you should meet with Loredo at his estate. Roche will come with you, but will be angered that Loredo has a ballista in working use. Your first task is to sabotage the device.
Return to Roche when the deed is done and he will ask you to sneak around back. Enter into stealth mode and sneak attack the guardsmen.
Climb up the walls and continue to lurk around, bashing Lordeo's men with your fists. You can crack open some of the chests in the yard and loot new armor. However your main goal is to spy on Loredo and Sile.
If you do happen to get caught by a guard, you won't hear the lord and witch's chat, but the game will still move on.Rose of RemembranceAfter talking to Loredo, you'll meet Triss outside. It turns out that the guards have captured Ciaran, Iorveth's second in command. He's being held captive on the prison ship. Convince or bribe the ship guards and head to the lower deck to find Ciaran.Combine your Axii spell along with Triss' healing to interrogate the Squirrel.
After some quick time events and more prodding, you'll learn that it would be good to find a rose of remembrance. Either take Triss with you or go alone to locate this item. The rose is on top of the hill over the waterfall where you gained the Ostmurk. You may have to fight a few nekkers or bandits along the way. If you're with Triss, the two of you will fall into the hot springs and can convince her to relax for some time. Eventually Roche will appear and bring you back to the city walls.The AssassinIt turns out that Zoltan really was connected to the Scoia'tael and can lead you to their meeting place.
The Squirrels will lead you into an unsafe area: an Arachas lair. Agree with the Scoia'tael plan and pretend to take Iorveth prisoner. You'll locate Letho, but Roche will also bust the party. Choose to aid Iorveth, or knock him out for good. Ignore the Special Forces and the Squirrels, as your main target is Letho.Since he is a Witcher, Letho has access to all the same spells as you do, allowing him to protect himself with Quen or toss Ignt.
Your best tactics is to stay in close and chop him down with fine swordsmanship. The ability to parry and counter will work just as well against this giant man. After Letho flees, Roche will report that Iorveth either has been captured or escaped based on your earlier actions.Sile's DeviceDepending on your choice with Iorveth, there will either be a celebration or a slaughter. With the latter you may need to bribe your way into the city or bust a few heads through quick time events to locate Dandelion. Follow the trail of blood from the inn, outside the city, and into the forest to locate Cedric. He will tell you what he knows.
You are now faced with a branching choice: stay with the Special Forces and undergo the quest Death to the Traitor, or help the Squirrels in The Floating Prison.Death to the TraitorMeet with Roche and the Special Forces will hatch a plan to take down Loredo. Ves will go to Loredo directly as a distraction while you sneak through the back similar to previous sneaking mission through the Baron's estate. You don't have to actually worry about stealth kills, but they will aid in keeping things simpler.
First meet with Ves' contact and then enter the manor itself. After the battle free Ves and search for any other captives.

Mystic River Witcher 2
Next head back down the stairs and fight the reinforcements which number around six. If you didn't kill the sleeping guards, you may have to deal with another four enemies at once.After killing everyone in the halls, exit the building and help Roche and the Special Forces kill all of Loredo's guards.
The Special Forces will distract the town guards long enough for you to pick them off easily.Join up with Roche again and head to the boat to finish up the chapter. If you like, ask him about Iorveth. If you opt for this side scenario you will take control of Roche for a duel with Iorveth. Either way, Chapter 1 will conclude with Geralt aiding the Special Forces.The Floating PrisonFor this option, meet with a member of the Scoia'tael (Either Iorveth or one of the dwarves depending on your actions).
Zoltan will know more and lead the way. However, if you want to fight Loredo, ignore the tower and head up the dock's stairs. Kill the swarm of five axe wielding soldiers and you'll fight Loredo one-on-one. As with the Special Forces version, Loredo will use a heavy spear that has a long swing time. Use your fast attacks and spells to take him down.Regardless of your choice, meet up with Iorveth again to set sail.
You can also talk to the Scoia'tael leader to hear what happened with Roche. During this short segment you control Iorveth for a duel against Roche. Regardless if you bother asking this question you will now be traveling with the Scoia'tael.Kaedwen, Prelude to WarIf you sided with Roche and the Special Forces you'll start off the chapter as Henselt, king of Kaedwen. Talk to the nobles from Aedirnia and give your demands for peace. You'll soon be approached by Saskia, the enemy commander, who will ask for a duel. Much like controlling Roche, Henselt swordplay's just as Geralt but lacks magic signs.
Saskia isn't that hard during this fight, simply parry and counter as normal. Dethmold will now lead you through the cursed battlefield, destroying many foes with his wand. However, his spells won't be able to catch every foe, leaving you and Roche to deal with the stragglers. You will want to concentrate on the wraiths that actively attack Dethmold, while leaving the foot soldiers for Roche. Because you have so many allies, feel free to let the rest of your team do the majority of the work.Soon you'll be brought to the Kaedwen camp where you will be escorted by lance-corporal Zyvik. Talk to him and use your Axii magic to convince him to take you to the king. Speak with the king, Dethmold, and the Niflgaardian liaison.
You'll learn from your discussions that the conspirators use a square coin. You'll now need to search this item.Butcher and BeerThere are two different quests you can undergo to earn a Square Coin: The Butcher of Cidaris or The Truth is in Beer. The former is combat based, while the latter is about persuasion. Either way, stop and rearm yourself with some better equipment and potions at the shops within the camp. The main item of interest should be a new Kaedweni sword, which may be a great upgrade for your human slaying weapon.The Butcher of CidarisTalk to Manfred inside the canteen and agree to help his son Swen. Talk to Swen training outside the pub and talk to him; you can't convince him to back out of the fight, but instead agree to a doubles match.
Next head a few steps to the west, into the tent and talk to Avet. He will agree to a double duel and will recruit his squire.
Speak to Swen again to take part in the fight.Avet is much more of an offensive threat, while Edwin will take refugee behind his shield. Face the knight and let Swen dance with the squire.
As with most fights, put Quen up quickly and trap Avet with Yrden. Quickly roll behind him and get in a few powerful swings before he can break free. Use parries and Aard to stay protect.
If you took the time to upgrade your sword the knight should die quickly. Join up with Swen and execute the squire. With the two-on-one fight you can simply beat mercilessly on Edwin. Regardless if Swen lived or died, Manfred will give you some knowledge about where to head next: the brothel.The Truth is in BeerIf you don't feel up to fighting, you can instead search for Ordin. He isn't inside the camp, so you'll need to exit out the main gates. Swing around to the west end wall of the Kaedweni camp and further west to the shoreline by the hill.
Escort him back and convince the gate guards that your new friend is drunk because he's a key witness.Once inside the camp, Odrin will pass out a few times require you to wake him. Travel around the camp and locate the three men calling out for Odrin. Eventually you'll end up at the canteen where you can have a beer with your new allies. Chat with them further and they will give you the lead to the brothel.Brothel Brawl. Stop and drink a few potions, including a Rook and a Swallow. If you can stand the toxicity, take a third potion as well. Enter the strong hold and you'll be attacked by six enemies.
Among them is Trout, the leader of the bunch. He is much stronger and tougher than the other five warriors. Get your Quen shield up quick and send the enemies flying with Aard spells. Each time an enemy is downed, slam your sword into them before they have the chance to counter. The room is small and cramped, so you'll want to kill the smaller thugs quickly. Once it becomes a one -on-one match with Trout, use the standard tactic of parrying and countering when he is staggered.Search around the area for more items, including Trout's threads, Seltkirk's armor. There is also a piece of paper written by Dandelion.
Return to the camp and talk to your bard friend. Report your finding to both Dethmold and Henselt. You'll learn about Sabrina and how she caused the curse plaguing the land.Sabrina the WitchAfter talking to Dethmold, head out of the camp and travel to Sabrina's execution site. Along the way you'll chat with Zyvik. He will ask you to locate two of his lost soldiers. Thankfully they also headed to Sabrina's last stand. You can speak further with the people in camp about the evidence you found.
None of it is necessary, but it will reveal a bit more story. There are people in the canteen along with some of the venders that know what happened to Sabrina. Either way, head outside and towards the north eastern Pontar shores.You'll encounter soldiers fighting various monsters on the way. If you wish, stop and help the Kaedweni warriors. However, you might also want to use them as a distraction to slip by the enemy.
You'll know you're in the right location when harpies start to appear. Quickly run to the house in the distance, as it is protected by magic symbols. Talk to the visionary inside and agree to become a member of the faithful. You can bribe him with orens, or under take a ritual and join the cult.For the ritual, the visionary will hand you a potion. Follow the quest marker to reach Sabrina's grave site. While you're instructed to arrive after dusk, set your meditation time to midnight and wait until at least after 21 hours. When the time is right drink the potion and inspect the grave.You'll awake the next morning from a crazed stupor.
Report back to the visionary and mention the mushrooms and chicken you saw. He will make you a member of the cult from here on out. Talk to the visionary further and learn about the missing spear head. Return back to the camp and speak with the relic ported inside the canteen. You'll discover that Iorveth has the spear head, but there isn't a safe means of getting to Vergen. See Dethmold and he will provide an amulet to get across the cursed land. The sorcerer will also provide some new armor.Three RelicsAs you exit the Kaedweni camp, you'll meet up with Zoltan.
He will help fight along your side as you move to Vergen. Head into the evil mists and you'll be transported into the eternal battlefield.
Using your amulet will now release a skull that will lead the safe route to Vergen. With Zoltan covering your back you can simply let him tank while your rush to the exit. However, if you want some extra experience stop and fight a few enemies.
Don't wonder too far though, as you'll attract needless amount of enemies. You'll soon be at Vergen's walls where you can speak with Yarpen Zigrin.
He will tell you where to gain the first relic, the Dun Banner's standard. Zoltan will depart to get the second relic for you. You will need to reach the bottom level of the tomb. Start by running north and swing around into the right side room. From here there will be a stair well leading to the lower floors.
Clear out the wraith in your way and you'll come face to face with the undead Ekhart. He can be talked down by answering a few questions.
First tell him that he is wrong, Menno Coehoorn for the second, and that he died at Brenna. The lead commanders of the armies were Vandergrift and Seltkirk. Last, Bigerhorn was the kidnapper. You can't get further into Vergen so you'll need to sneak through the mines.
You will however now have the keys to get past these formerly locked gates. The mines are a crazed maze and very dark; stop and drink a cat potion to see in the dark. Head south, followed by north at the intersection. Take the north-east path here and loop around to the south. Next take the east path followed by the north-west path.You'll be facing a tough monster ahead, so reapply a Rook and other potions before continuing ahead. The troll necrophage is strong but rather slow and lumbering.
Use some vigor to arm your Quen spell, but mainly stick to placing Yrden traps. Roll around and use back-attacks from your silver sword to quickly murder the troll. After the battle you'll meet with Saskia who will provide you with the second relic. For the last relic, return to the gates of Vergen and speak with Skallen Burdon. He will challenge you to dice poker and will give you the spearhead if you manage to win one match. Much as with real poker, you will want to aim for pairs and three of a kind. Hold on to any pairs you gain and re-roll ever other dice.

With a few tries you should manage to beat Burdon.Curses and KillersTravel back through the cursed battlefield and back to the camp. Stop to talk to Roche and Dethmold, before informing the King of your progress. You will soon be taken back to Sabrina's execution site. Examine the book provided by Dethmold to view a diagram of the curse circle. Back at the Kaedweni camp you'll need to rescue Henselt from some deadly assassins.
Quickly complete the quick time events and get ready for a fight against two enemies. Use Quen and dodge as normal. The Aard and Yrden spells are also extremely useful and keeping one of the foes down or out of the way. Eventually Sile will stop the fighting and allows us to kill Auckers.Speak to Dethmold and agree with his plans at necromancy. You will need to make a Gadwall potion to prepare you for the task.
If you lack the formula or ingredients, speak with the potion seller outside the tent and he should be will to sell everything. Brew the potion and drink up. Talk to Dethmold to see Auckers' memories. Follow behind Serrit as he makes his way through the mountains. Take note of the path as you will need to remember this location later. Stop and kill any harpies that get in your way.
Since Auckers lacks Witcher magic, fight very defensively and let your partner take the brunt of the damage.Once inside Letho's hideout, carefully follow Serrit and avoid the traps on the ground. If you spring one, You will be taken out of the dream state and will need to try again. Eventually you'll find Letho and will gain knowledge of the plan.
You will next be in the camp right before Auckers' death. You don't need to succeed here, as simply walking towards the quest marker will complete the mission. Talk to the dying Serrit and take his weapons. His silver sword is both powerful and has a chance at freezing enemies.
Because of this critical effect it can sometimes be helpful even against human enemies. Return back to camp and you'll have the means of ending the curse completely.Eternal BattleYou will be possessed by various spirits that will disable your witcher abilities such as magic and potions.
You will first take the form of an Aedirnian soldier. Let your allies attack the Kaedweni soldiers while you concentrate solely on the standard barer. Parries and fast attacks will be your only means of dealing with the enemy.