05.09.2019

War Is Hell Game

34
Hell

That is the heaven and hell of a series operating at the top of its game in terms of craft but buckling under the weight of its cumbersome narrative endpoints.

Tooth and tail. Quite a fun game despite it's dark theme but have you ever wondered how it would be in the game to be part of one of the factions and take part in battles? I have and the shit I've seen would haunt me for life. Death everywhere.

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Crazy battles and eating the dead bodies of fallen enemies. It was a horrible experience for me.because I know.war is hell. Rated: - English - Adventure/Suspense - Chapters: 2 - Words: 3,248 - Reviews: - Favs: 5 - Follows: 5 - Updated: - Published: 10/1/2017 - id: 12673199.

Fields of Fire is a great game, no doubt, but it has a steep learning curve. I am in my first play, Tresvieres, and the story is rich in detail and drama. Advancing through Rows B and C were fairly benign. We encountered mines, a sniper, and a mortar spotter.

War Is Hell Imdb

The mines drew a litter team. The Wehrmacht soldiers were told to return to their lines before we could close with them.The A row has a farm and a village on a hill. Turns out from right to left, the village extends off-map, and abuts another farm and then hedgerow.

An 88 is in the hedgerow, neighboring a strongpoint MG on the farm abutted by a bunker in the village, generated by resolving the A level PC markers. They saw us first and hit us pretty hard. Now two of my platoon leaders are paralyzed and most of their people are pinned at a minimum.I am little stumped as to how to proceed, because as I interpret the rules, if the PLs are paralyzed, they can't be activated to give orders. That's a shame, because the Battalion Commander showed up to give support to the CO, so I am awash with potential commands and there are spools aplenty of commo wire for the field phones. The 1st Sgt and XO are each one terrain card away from the paralyzed platoon leaders. Top was bringing up the 50 team.

The XO was bringing up the mortar section. Correct me if wrong, but I believe I can order each of them to take command of a platoon. Can they give commands to the leaderless platoons on the same game turn as when they each move onto the terrain card of a paralyzed platoon leader, or are those platoons spending valuable time getting fired up with no chance to fire back? Are there any other means by which I can get commands to them? Star wars the force unleashed all lightsaber crystals.

Thank you for reading. Welcome to the problem of company command!As I read your account:-If your Plt HQs have been converted to Paralyzed LATs, they are no longer Plt HQs at all. (The game doesn't 'remember' where a Paralyzed LAT came from, so you can't just rally them back to HQ status.) You'll eventually need to reconstitute a Plt HQ from a good-order member of the platoon (rule 4.2.1.d).-You cannot have the XO or 1st Sgt 'take command of the platoon,' but they can give individual orders to members of the platoon. You'll find that all of those banked commands disappear quickly.-As to when the XO or 1st Sgt can give commands, that's a matter of communication (which is the heart of the game!).

War

With the Plt HQ down, the Staff leaders will need to be in visual/verbal communication with the various squads and teams, and that means being on the same card and possibly under the same cover.-Don't forget about the General Initiative Impulse of the turn sequence. This is when units (squads, teams, and even some LATs) can take action on their own, and it can be a big help towards getting everyone organized again.-Most of all, study the nuances of the Action Menu in the rulebook (rule 4.2ff). Understanding the specifics of who can give which order to whom is crucial to mastering the game's systems.Good luck! Holman has it correct. Also, don't forget about the usefulness of pyrotechnics. So long as you have a pyrotechnic predetermined to have a platoon fall back then that can be a great tool to have an entire platoon try and fall back or take cover (depending on what your pyro was setup to do) - even if the PLT HQ is incapacitated. The pyro can be launched by any member of the CO staff so the CO, XO, or 1st SGT can send that sucker up and tell the platoon to take certain orders (at the cost of the pyro of course).

I'd also like to note something here,the B row in most WW2 missions is actually the BACK row.In Mission 1, It is the C row, then A row then B Row. In 2 it is C-C-A-A-B etc.Anyways, There are a few things to do here.1. Have a flare set to retreat to a phase line. This can be very useful in WW2 since visibility is garbage. It will allow you to regroup and reset Platoon Cmdrs.

Reminder that when you reconstitute a Platoon HQ it will arrive back at green experience (Although that doesn't ever matter in Mission 1).2. Be careful about pushing your Platoon HQs into the line of fire. Sometimes you need brute force, but in WW2 you can usually afford to be more conservative.3. You can have your Staff try to clean up the chaos, and in fact I say they do it pretty well. However, movement of Platoons is a pain in the ass since you cannot do the efficient 'Platoon move' command, nor can they get better attacks down range with 'Platoon Concentrate Fire'.