OverviewThe Von Braun is a that serves as the main setting for. Named after the famous 20th-century rocket scientist Wernher von Braun, she was built by the TriOptimum Corporation as a commercial research vessel and is humanity's first ship capable of speeds, reducing travel times between star systems to a matter of weeks instead of years. Construction began in 2111 shortly after the first successful prototype FTL drive was developed by Dr. Marie Delacroix while working under grant from TriOptimum. The ship was fitted with approximately 1.8 billion flight, scientific and security systems, nearly all of which were developed and manufactured by TriOptimum and its subsidiary holdings. An designated monitored this complex network of interlinked systems and administered the ship's basic functions such as communications, navigation and life support.For her maiden exploratory voyage, the Von Braun was captained by TriOptimum CEO Anatoly Korenchkin, an ambitious executive who helped guide his company's gradual return to profitability following the infamous debacle.
That also gave rise to the United National Nominate, a coalition of Earth's governments with oversight of large corporations like TriOptimum. As such, Korenchkin was forced to cooperate with, the highly-decorated captain of the military ship and son of deceased TriOptimum vice-president, in their joint interstellar venture.
The Von Braun is a starship owned and operated by the TriOptimum Corporation, under the command of the CEO Anatoly Korenchkin. It is the first starship constructed by mankind capable of. Von Braun SHODANPEDIA, The System Shock Wiki FANDOM powered by Wikia. Master Chief VS System Shock 2. Discussion in 'Vs. Debates' started by xEldarSkinnerx, Apr 20, 2013. Or, hell, there's a parasite military ship connected to the Von Braun. Without Xerxes to obstruct her, SHODAN could undock it, transfer her consciousness to it, and simply have the Von Braun ram into Tau Ceti V at half the speed of light.
To perform its assigned escort, the Rickenbacker was physically moored to the Von Braun with an intricate series of docking mechanisms, allowing the sub-light-speed Rickenbacker to 'piggy-back' into hyperspace.Contact with the Von Braun and her escort was lost during her first deep-space mission in 2114 while charting unexplored near the Tau Ceti star system, leaving the starship's ultimate fate a mystery. LayoutEach of the Von Braun's six main decks is assigned a designation based on its primary functions. The decks are connected by two elevator shafts, although the 'primary' elevator is only used for access between the Recreation and Command decks during the events of System Shock 2.
Once main power is restored, a separate secondary elevator provides access between Decks 1 through 5. DeckKey AreasKey PersonnelDeck 1 - Engineering. Engine Core & Core Control. Port & Starboard Nacelles. Fluidic Tunnels. Engineering Control. Engineering Cargo Bays 1 & 2.
Engineering Shuttle Bay. Engineering Command Control. Chief Engineer Dr.
Marie Delacroix. Engineer Constance Sanger. Engineer Juan Curtiz. Engineer Martin ValdezDeck 2 - Medical/Science (MedSci).
Cryo Suites. Science Sector.
R&D. Morgue. Pumping Station. Biopsy Lab. Surgical Lab. ICU.
Radiology. Animal Research Lab. MedSci Crew Quarters. MedSci Sub-Armory. MedSci Offices. Chief Physician Dr.
James Watts. Lead Medical Tech Grassi. Head Nurse Angela Loesser. Nurse Erin Bloome.
Security Guard Turnbull. Science Team Member Dr. Prefontaine. Maintenance Tech Taz AmanpourDeck 3 - Hydroponics. Hydroponics Labs. Biological Survey.
Cultivation Pool & Cells. Observation Lounge. Coolant Tanks. Turbine Control.
Hydroponics Offices. Hydroponics Supervisor Dr.
Marc MillerDeck 4 - Operations (Ops). Systems Administration. Ops Command Center. Ops Crew Quarters.
Ops Offices. Quantum Simulation Units. Mess Hall. Ops Lounge. Power Ops.
Security Barracks. Brig. Ops Storage. Fluid Ops. Senior Systems Analyst Dr.

Let's start off with some important information.On Windows, the Program Files folder is a protected folder that works differently from other folders on your computer.The long story short is that if you have your copy of System Shock 2 located within either the Program Files or the Program Files (x86) folder, you may encounter problems and some, or all, mods may not work at all. This varies from machine to machine and some people may not have a problem at all.If you think you might be being affected by this, try moving your copy of Shock 2 from the Program Files folder into another folder like 'C:Games' and launch it. If mods are installed correctly, they may start working for you.If this is the case, you can make another Steam Library Folder using the Steam Library Folders feature. Go to View Settings and Click the 'Downloads' Tab to find it.Click Add Library Folder and make it anywhere you want. Here is where I keep my games when I'm gaming on Windows.Once you've done this, you can reinstall System Shock 2 into this new folder and move any save files and mods you have from your old installtion into this new installation!
SS2Tool is a great program that allows you to apply multiple fixes to the game as well as getting the game fully up and ready for using mods.www.systemshock.orgDownload this tool, run it and point it to your System Shock 2 installation. Make sure that everything in 'Getting Mod Ready' is checked and Install the tool.This tool will NOT function if your copy of System Shock 2 is installed in the Program Files folder. You will need to follow the steps in the Program Files section above.Multiplayer is NOT disabled in this version of the game.
However, if you use SS2Tool without Enabling it in the Game Features option screen, it will become disabled again. If you intend to play Multiplayer co-op, remember to Enable it.SS2Tool will install the 'SS2 Blue Mod Manager' for you. If you haven't used the SS2Tool, it is HIGHLY recommended that you manually install the www.systemshock.org. This will be doing all the mod managing for us. If you used SS2Tool, it will be installed for you in your SS2 folder and ready to use.Blue Mod Manager will be shortened to BMM for the rest of this guide.Go into your System Shock 2 folder. You can quickly go there by, in Steam, going into System Shock 2's properties and clicking 'Browse Local Files' on the Local Files tab.Extract the SS2 BMM into your SS2 folder if it isn't there and double-click SS2BMM.exe to run it (or put it in a different folder, and point the mod manager to it with the 'Select game folder.'
Button when you run the executable).Mods can come in the following packages:Standard.zip /.7z /.rar file. Simply extract with ZIP software.I highly recommend the open source tool www.7-zip.orgSS2Mod file. SS2Mod files are ZIP files with renamed File Extensions. You can either rename it's extension back to ZIP or extract the contents of any SS2Mod file with your ZIP software. These are really old and becoming rarer.
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It's safe to say that if you find an.SS2MOD file out there in the wild, the mod hasn't been updated in quite a long time.Inside these files you will find one or more folders. Fam, Mesh, Snd and Obj are just a few examples of what these files are called.BMM just created a new folder in your SS2 installation called 'DMM'. All your mods will go inside their own folders inside this new DMM folder. Mods go inside their own folder, inside the DMM folder.You can install mods in one of two ways, let BMM do it for you, or do it manually.
Both are pretty easy. Continuing On.Which ever way you choose to install mods, as soon as BMM detects files in the DMM folder, BMM will update with the name of the folder that the mod is installed in. Again, be sure to name the folders so you can recognize them easily, don't use more than 30 characters in the folder names.You can also see all the 'Status' of the mods (is it Active or Inactive?) on your current copy of System Shock 2, and what type of mod it is.To activate a mod, simply hit 'Activate / Deactivate' or double-click on the mod in the list.Clicking the X in the top-right will save the setttings, close BMM and will not launch the game. Mod PriorityHaving more than one active mod in the list will allow you to change the 'priority' of the mods.
The order of the list determines when it will be loaded against all the other mods.Mods that are higher up in the list take priority over mods that are further down the list so you probably want the most gameplay changing mods lower down the list.Some mods may have 'Gamesys' listed in the Type column. This means that the mod in question uses a custom Shock2.gam and only one Shock2.gam can be used at a time. If you have two mods that have a custom Shock2.gam file, BMM will inform you that the two mods conflict with each other and recommend you only have one Gamesys mod active at a time.So now you know all this, all that needs to be done now is to choose what mods you want to use. Here are some of the best ones. SHTUPby ZylonBane et.
AlCurrent Version - Beta 6 (Vanilla), Beta 1-ND (NewDark Patched)www.shtupmod.netdrive.google.comThis mod upgrades all of the object textures as well as fixing typos, graphical errors and continuity errors. This mod sticks to the Shock 2 artstyle very closely and is highly recommended for all players.Four Hundredby ACCCurrent Version – Release 20This mod upgrades the terrain textures in the game. This mod is a relatively new one as altering terrain textures was not possible until the arrival of the 'NewDark' patch. Highly recommended for all players.Hi-Res Space Texturesby VurtCurrent Version – v1.1For a game set in space, you'll need some brand new space textures! A huge improvement over the original textures and definately worth checking out. Highly recommended for all players.Flora Overhaulby VurtCurrent Version – v1.0kUpgrade the plantlife onboard the Von Braun with his very nice collection of improved models and textures. Highly recommended for all players.Hi-Res Waterby VurtCurrent Version – v5.1, older versions availableWater water everywhere so let's all upgrade the old water textures with these hi-res, better animated water textures.
Highly recommended for all players.Organics / Goo - Potential Spoilersby VurtCurrent Version - VariesImproves the visuals of the annelid goo, egg textures and other smaller elements. You can mix and match from many different pieces of this one.
Recommended for all players. Tacticool Weapon Replacement Modsby MercuriusCurrent Version – 1.05 (Eldron's Psi-Amp included)Here are some of the best weapon mods out there. Looking extremely cool whilst staying very close to the original's look and feel. Grab the complete pack to download everything you see or mix and match which weapons you want from individual downloads.Enhanced Psi-Ampby EldronCurrent Version – v2Every OSA agent will want to wrap his mind around this new Psi-Amp model. It stays faithful to the default look and feel of the original Psi-Amp. Highly Recommended.
Rebirth 02by Cyberblutch, ZylonBane, Voodoo47Current Version – 02This mod package vastly improves the models and textures of all of the monsters aboard the Von Braun and the UNN Rickenbacker including the Hybrids, Midwives, Assassins and Rumblers. It is worth seeing the default monsters first before you decide on using this but if the thought of looking at an enemy model made with less than 100 polygons fills you with disgust for your fellow man then go ahead and apply this mod.Alternate Hybrid RebirthSkinsby ImpyNickersCurrent Version – v2If you feel that you want a Hybrid texture that looks closer to the original game's version then simply apply this set of textures over your installed copy of 'Rebirth 02', it will not work unless you have that installed first. Impossible Multiplayer Difficultyby CrionThis mod will, upon creating a co-op session, set the difficulty to Impossible over the standard 'Hard' difficulty setting the game defaults all co-op sessions to.
If you intend on playing co-op with this mod installed, make sure any people playing with you also have this mod installed.No Spidersby JockeCurrent Version – v2Attention all arachnophobiacs! Now you need no longer fear the corridors of Deck 4 and beyond as all spiders have been completely removed from the game. If you intend on playing co-op with this mod installed, make sure any people playing with you also have this mod installed. The camext.cfg file contains a collection of hidden settings to add things such as Bloom and Anti-Aliasing effects.Simply find the file in your Shock 2 directory and Open it with Notepad. Find the D3D9 render options section about halfway down and have a look at what you can alter.To enable commands simply remove the semi-colon in front of it. Example:;multisampletype 8becomesmultisampletype 8You can have a good read and decide what options you want to enable.

I like to enable the following:multisampletype 8 - Enables Anti-Aliasingpostprocess 1 - Enables Post Processing Effectsbloomscale 4bloomrange 2bloomsaturation 0.7bloomthreshold 0.85Please note however that if you are running the game on a machine that has an Intel graphics chip, the game will probably not work properly if Anti-Aliasing is enabled. You will see a black screen and the game will be playing in a tiny window in the corner of your screen. If you want to try something a little different after you've played System Shock 2, you could always try one of the many Fan Missions released for the game.You can find System Shock 2 missions at the thiefmissions.com websiteOnce you have a few, you may be wondering what to do with them. You may even try to extract them into your Shock 2 folder. Fan Missions (FMs) will not function properly if you simply dump them into certain folders and try to do things yourself. You will end up breaking things!Luckily, The NewDark version of System Shock 2 comes with a built in Fan Mission loader called FMSel.To use FMSel, Start System Shock 2 in your Steam Games list and choose 'Launch Fan Mission Selector' from the list of options.FMSel will start and ask you to create an FMs directory. Click Yes.Once you've done that, FMSel will ask you to specify a folder in which you keep your FMs so put all your FMs in one folder and have FMSel use that folder.Once you've done that, FMSel will list all the FMs it finds in that folder.From here you can do many different things:Skip FM - Will Launch System Shock 2 without using any FM.Play FM - Will Launch System Shock 2 with the currently selected FM.
It will ask you to Extract Archive which, when Yes is selected, will install the FM into the FMs folder.Start FM - Will Launch System Shock 2 with the currently selected FM and set your Status to 'Playing' (I presume this is used for things like Windows Live Messenger and other software)You can also rate your FMs, Search for an FM in the Name text bar, Read any Readmes inside (Right click View Info File) and many other things. Here are some questions you may have: All my System Shock 2 save files have gone! What have you done?!Don't Panic! Your save files are still there. When Shock 2 is launched with an FM, you get to have seperate saves! These are stored in your FMs folder and every time you launch that FM, you'll see your saves there again from the last time you played.Will my installed mods work with an FM?They should do!
As you can see from the screenshot above, I'm using the Assault Rifle from the Tacticool bundle whilst playing 'Shocking Ruins'.Can I install mods this way too?No.Can I play Multiplayer with any of these FMs?That depends on the FM. Read the readme and see if it mentions Multiplayer support.Can I hold you responsible for anything daft I do like try to install Thief 2 FMs into Shock 2?Nope.