16.08.2019

Space Engineers Ship Blueprints Download

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Space Engineers Suggestion box - by IdeaScale. Skip to main content Skip to sidebar. IdeaScale Search. Blueprint system. Which is where blueprints come in. Whilst in a ship, you should be able to save a blueprint of the ship under a chosen name. You can then simply open a menu and spawn in a blueprinted ship at any time. This could work. This is a comprehensive 'world' Save Editor for the 'Space Engineers' Game. midspace/SEToolbox. This is a comprehensive 'world' Save Editor for the 'Space Engineers' Game. midspace/SEToolbox. Plans → Compare plans. Download GitHub Desktop and try again. Launching GitHub Desktop.

Today we are talking to Dan Taylor, a professional level designer who has in the past worked for Eidos, Square Enix, Ubisoft, Rockstar (among others) on games such as Medal of Honor Heroes 2, Hitman: Sniper, or Shadow of the Tomb Raider. Dan - who started out as a modder for Morrowind, Skyrim, and Fallout New Vegas - has close to two decades of experience in the video game industry under his belt and his talk on Ten Principles for Good Level Design at the Game Developer's Conference 2013 is cu.

I would love the ability to do this, but I can see some hurdles.The obvious method is to use copy/paste functionality. Instead of copying the ship or station completely, it copies it as unfinished blocks.

You have to pay the base cost of all those framework blocks before you can paste it, and then have to weld it up into functionality. However, several problems:1.

Blocks in the center of the ship may not be accessible for welding.2. Potential for griefing, and multiplayer imbalance. Simply 'copy' someone's design, place the framework, then examine it for strengths and weaknesses, or weld it up and use it yourself, without using any of your own ingenuity. This can be addressed both by making it a game setting for the server, and by basing permissions for it with factions. This would require anything being copied have at least one block with ownership permissions.3. On large builds especially, the parts requirement to place the 'blueprint' might exceed a player's storage capacity, especially in 1x1x1 games. Polenicus, one solution to the 'Inaccessible blocks that need to be welded' part could be worked around by devs implementing a 'Precision Welding Arm' of sorts.When selected on the toolbar your viewpoint switches to that welding arm and you can move it extend, retract, move vertically and horizontally, without it colliding into blocks that are below their 'Functional Line' (the red line).When deselected it automatically retracts completely.-With the blueprint itself, you said it.

Space Engineers Create Blueprint

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A player by themselves with no machinery would not be able to do anything regarding blueprints.A separate machine would be needed that can lay out the blueprint of the ship, using cargo holds that are attached through Conveyors as the source of the material needed.-Finally, either the machine mentioned before or a third new machine would be needed to scan and create blueprints of ships.-Each of these could be restricted as Station-only blocks as well. Preventing a player from flying to someone's ship with a scanner, copying a blueprint and then recreating it at home for whatever reason.

Here's my suggestion for implementation:A Blueprint block with empty memory attaches to ship to be copied, similarly to landing gear.Scanning takes a set amount of time per block (long enough to dissuade people from copying hostile ships).When scanning is complete, Blueprint block dis-engages, and displays a small picture of scanned ship until memory is cleared.When activated, creates a hologram of the ship. You can then fly around and place and weld any connected blocks. UI would automatically select proper type and orientation of blocks. Rather than have it paste a full skeleton, I'd rather it created a phantom outline, like a holographic projection. You could toggle it on and off and because it's not solid you can fly into the middle and place blocks and build them from the inside out.It could look a bit like the CTRL+V outline in creative mode and have a green box outline when there's enough space to build the ship in question.Once you place a block that matches the outline, it would lock itself to that block and update the box colour appropriately.

You would need to ensure you have used the relevant ship start option.You would have the option to show/hide the outline based on faction so that you could keep your design a secret or share it with faction so others could help you build.If you go to place a block that doesn't match the outline it would show an orange box around it to indicate that you can still place the block but it will be a deviation from the blueprint to do so. The box around the entire outline would also turn orange if there was a deviation and you should be able to see the orange colour in the outline or via some other visual indicator (similar to the CTRL+SHIFT+F11 view perhaps)That's how I'd do it anyway. Rather than have it paste a full skeleton, I'd rather it created a phantom outline, like a holographic projection. You could toggle it on and off and because it's not solid you can fly into the middle and place blocks and build them from the inside out.It could look a bit like the CTRL+V outline in creative mode and have a green box outline when there's enough space to build the ship in question.Once you place a block that matches the outline, it would lock itself to that block and update the box colour appropriately.

You would need to ensure you have used the relevant ship start option.You would have the option to show/hide the outline based on faction so that you could keep your design a secret or share it with faction so others could help you build.If you go to place a block that doesn't match the outline it would show an orange box around it to indicate that you can still place the block but it will be a deviation from the blueprint to do so. The box around the entire outline would also turn orange if there was a deviation and you should be able to see the orange colour in the outline or via some other visual indicator (similar to the CTRL+SHIFT+F11 view perhaps)That's how I'd do it anyway. Click to expand.I like this idea!It is highly realistic considering that in real life, all construction would first be designed as a 3d-blueprint, before any building-process started.If you wore a 3d helmet, let's say an advanced version of today's Oculus Rift, applying a 3d-blueprint to your visor, this whole idea would not be far-fetched at all.My only addition to your suggestion would be that after the holographic projection is in place, you should be able to automatically build the block you have selected, without having to match the block and rotate it to the right rotational degree. Of course, one should be free to paste different blocks over the projection, but it should be a default setting to add the block which is selected from the holo-blueprint. Otherwise, certain designs, such as complex angled windows, would take a long time to replicate, since you would have to repeat potentially challenging rotations, over and over again.Of course, I am assuming that one would need to have the materials for each block, just as you would in normal building.The 3d-blueprint would just be a help-grid to speed up the building process, to make sure you replicate the design properly.

I love the idea of Blueprints and thought about it for a while after reading about it a while back.My idea is this.First we need a new block Small and large ship variant and only one block in size, it wil be called the Blueprint block.Go into creative and select your starter from the G menu, Be it Large ship, small ship or station, and place it down as normal. I thought of something simpler than all that fancy machinery to make up a ships blueprints. Using good ol fashioned brain power and reading a simple blue print with technical layouts.Any ship you complete (at any stage as long as its powered and has a control panel) or any ship you have access to and any components you have access to (ones you don't may be blacked out on the blue print), can be 'hacked' or scanned. This produces an actual blue print that is stored in your Space Station/Ships system and can be accessed.When you view it, its literally like a full screen layout. You then have to produce the blocks and build as you go. Nothing fancy laid out for you.

Space Engineers Ship Blueprints Download

Like looking at a wiring schematic for a car and replicating it based on the blue print itself.Any death would require a new blue print scan/hack unless you can gain it back from a faction or something you have once again shared knowledge/access with. I would like it to be the same as when you program a macro.first you could in this example start a new small ship.-you make the landing gear and a spire to build off of.-place the blueprint macro maker block on the spire near the top. I'd prefer a nanite repair/construction block, that basically will only construct a block that wold be stable and connected, i.e. It only builds a new block if that new block is connected to an existing block. Mostly this would make the armor/framework get done first.

This coupled with merge blocks wold let us build shipyards that automatically built new ships as we used them. Jst hop in the console and disconnect the merge block of the ship yo want and fly off. When you need a new ship of that type, just turn the merge block back on and the station will start building it again.